000 | 03205nam a22003731a 4500 | ||
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001 | bpp09260856 | ||
003 | UtOrBLW | ||
005 | 20230309182919.0 | ||
006 | m d | ||
007 | cr un ---uuuua | ||
008 | 170906s2012 nyua o 000 0 eng d | ||
020 | _a9781474294065 (online) | ||
020 | _z9781847888297 (hardback) | ||
020 | _z9781847888280 (paperback) | ||
020 | _z9781847889171 (electronic book) | ||
040 |
_aUtOrBLW _beng _cUtOrBLW |
||
050 | 0 | 0 |
_aTA174 _b.B7558 2012 |
082 | 0 | 0 |
_a745.40285 _223 |
100 | 1 |
_aBruton, Dean. _92450 |
|
245 | 1 | 0 |
_aDigital design _h[electronic resource] : _ba critical introduction / _cDean Bruton and Antony Radford. |
250 | _aEnglish edition. | ||
260 |
_aLondon ; _aNew York : _bBerg, _c2012. |
||
300 |
_a1 online resource (xv, 173 p.) : _bill. |
||
520 |
_a"Digital media are revolutionising design, both as a tool in design practice and as a way of thinking about design products, processes and systems. Digital Design outlines the rules and patterns that underlie digital media and clearly explains how they improve design outcomes. But Digital Design is about breaking and bending the rules as well as following them. The book reveals how a combination of systematic thinking (understanding and using rules and patterns) and intuitive thinking (adapting and inventing for specific situations) can enhance the work of a digital designer. Written for both experienced and novice designers, Digital Design is superbly illustrated with over 200 black and white and colour images. With its unique combination of analysis and how-to, the book is inspiring for students of visual effects, animation, game, website and architectural design, and product and graphic design in a broader sense."-- _cProvided by publisher. |
||
520 |
_a"Digital Design: A Critical Introduction provides a much-needed new perspective on designing with digital media. Linking ideas from media theory, generative design and creativity with examples from nature, art, architecture, industrial design, websites, animation and games, it addresses some fundamental questions about creative design with digital media. Featuring original material based on the authors' own research, the book argues that the recognition and understanding of the interplay of the two apparently opposing concepts of rules and contingency supports original thinking, creativity and innovation. Going beyond existing texts on the subject, Digital Design is an accessible primer whose innovative approach transcends the analysis of individual subfields - such as animation, games and website design - yet offers practical help within all of them"-- _cProvided by publisher. |
||
530 | _aAlso issued in print. | ||
533 |
_aElectronic reproduction. _bLondon : _cBloomsbury Publishing, _d2014. _nAvailable via World Wide Web. _nAccess limited by licensing agreement. _7s2014 dcunns |
||
650 | 0 |
_aComputer-aided design. _92451 |
|
700 | 1 |
_aRadford, Anthony. _92452 |
|
700 | 1 |
_aRadford, Antony. _92453 |
|
776 | 0 |
_aOriginal _w(DLC) 2012022582 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.5040/9781474294065?locatt=label:secondary_bloomsburyDesignLibrary |
975 | _aBloomsbury Design Library | ||
999 |
_c4620 _d4615 |